﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Spinning.Spinning.Unitity.Level.Storage
{
    public class BattleData
    {
        public Constants.PlayerId CurrentEnemy { get; set; }
        public Constants.SpinningType EnemySpinningType { get; set; }
        public int EnemyLifeTimeEarn { get; set; }

        public BattleData()
        {
            CurrentEnemy = Constants.PlayerId.Phi;
            EnemySpinningType = Constants.SpinningType.Phi;
            EnemyLifeTimeEarn = 0;
        }
    }
}
